DDoS protection for any host
Keep your server where it is. Players connect through PlaySafe, every IP has to complete the real FiveM handshake, and attack traffic is dropped in the kernel before it reaches your machine.

In-house
XDP filter written in C
Built by our own engineers
Handshake
Real-player verification
Spoofed IPs never get through
Any host
Keep your current server
No migration needed
France
Filtering location
More locations coming
Three stages, fully automatic, active from the first packet.
Every IP that connects has to complete the genuine FiveM handshake before any game packet is let through. Our engineers wrote that check in XDP and C, so spoofed UDP sources fail it.
The filter runs at the network driver. Traffic that fails verification is dropped in the kernel, without reaching your FiveM process or using its CPU. Large floods are absorbed upstream first.
Clean traffic is forwarded to your server, wherever it is hosted. Your server IP stays hidden and you still see the real IP of every player.
Keep your host
No migration and no new machine. You keep your provider, your files and your txAdmin.
Pick a plan and a connect slug in the panel. Deployment is automatic.
The panel generates a block with your connect address and backend IP. Paste it into server.cfg.
The server starts listing through PlaySafe with the new address.
Players join with connect https://your-slug-svr.playsafe.dev/ (keep https:// and the final /). Replace the old IP everywhere you published it.
Built for FiveM and RedM traffic, not a generic firewall with a game name on it.
Each connecting IP must complete the FiveM handshake before it can send game traffic.
Attack packets are dropped at the network driver, before the Linux network stack.
Large floods are absorbed upstream before they reach the filter.
Players and attackers only see your PlaySafe address, never your backend.
Your server still sees the real IP of each player, so bans and logs keep working.
HTTP floods against the FiveM endpoints are filtered too.
Resource downloads are served for you, so joining players do not hit your server.
Email, Discord and panel alerts when an attack starts and ends, with a PDF report.
TCP 40120 and 3389 are blocked from the internet by default. Staff IPs are allowed on request.
Blocked
Not covered
Monthly plans. Player counts are a recommendation, never a limit. Every plan includes the same protection; they differ in clean traffic and support.
Start a 3-day free trial35 EUR /month
65 EUR /month
110 EUR /month
190 EUR /month
300 EUR /month
Hover to see it in the panel
Every plan has a 3-day free trial. Request it from the panel and our team activates it after a quick review.
Need several servers or something tailored? Talk to our team
No. The protection works with a server hosted anywhere. Players connect to your PlaySafe address, we filter the traffic and forward clean traffic to your server.
Every connecting IP must complete the real FiveM handshake before any game packet reaches your server. The check runs in XDP, at the network driver, so spoofed and junk traffic is dropped before it touches your machine.
Deploy the protection and pick a connect slug, copy the server.cfg block from the panel, restart your server, then give players the new address: connect https://your-slug-svr.playsafe.dev/
Yes. FiveM and RedM protections get their own game filter and the same setup.
Yes. Your server IP stays hidden from players, and your server keeps seeing the real IP of each player for bans and logs.
They are blocked from the internet by default: TCP 40120 (txAdmin) and TCP 3389 (Remote Desktop). Open a ticket with the IPs of your staff and we allow them.
At our location in France. Your server can be anywhere; only filtered traffic is forwarded to it.
Yes. You get an email, Discord or panel alert when an attack starts and ends, and each attack has a PDF report.
Yes, every plan has a 3-day free trial. Request it from the panel; our team reviews it and activates it. It switches off after 3 days, and if you buy a plan you keep the same address.
Then they go around the protection. Replace the old IP everywhere you shared it, allow the game port only from PlaySafe on your server firewall, and consider asking your host for a new IP once everyone has moved.
Deploy in minutes, keep your host, and let real players in while attack traffic stays out.
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